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Chasing Lincoln's Killer
by James L. Swanson

Price : $20 or less

Language

English

Pages

208

Publication Date

September 01, 2012

Product Description
Customer Reviews
NEW YORK TIMES bestselling author James Swanson delivers a riveting account of the chase for Abraham Lincoln's assassin.<br /><br />Based on rare archival material, obscure trial manuscripts, and interviews with relatives of the conspirators and the manhunters, CHASING LINCOLN'S KILLER is a fast-paced thriller about the pursuit and capture of John Wilkes Booth: a wild twelve-day chase through the streets of Washington, D.C., across the swamps of Maryland, and into the forests of Virginia.
Learn Visual Basic: A Step-By-Step Programming Tutorial
by , Lou Tylee

Price : $20 or less

Language

English

Pages

886

Publication Date

May 27, 2017

Product Description
Customer Reviews
LEARN VISUAL BASIC is a comprehensive programming tutorial covering object-oriented programming, the Visual Basic integrated development environment, building and distributing Windows applications using the Windows Installer, exception handling, sequential file access, graphics, multimedia, advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is also used as a college prep advanced placement course for high school students.<br /><br />The focus of LEARN VISUAL BASIC is to use the objects and capabilities of Visual Basic to build a wide variety of useful desktop applications. Students will also develop their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever – Pong, and a Telephone Directory.<br /><br />LEARN VISUAL BASIC is presented using a combination of over 850 pages of self-study notes and over 100 Visual Basic practical examples and applications. To grasp the concepts presented in LEARN VISUAL BASIC, you should possess a working knowledge of Windows and have had some exposure to programming concepts. Our Beginning Visual Basic course would provide you with this exposure.<br /><br />LEARN VISUAL BASIC requires a Microsoft Windows operating system. This tutorial also requires the free Community Edition or Professional Edition of Microsoft Visual Studio 2015. This tutorial is not compatible with Visual Studio 2019. The Visual Basic source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
The World of Tom Clancy's The Division
by Ubisoft

Price : $20 or less

Language

English

Pages

163

Publication Date

April 23, 2019

Product Description
Customer Reviews
<b>Incisive lore and detailed art in a cunningly designed hardcover that will bring readers into the ravaged streets of New York City and Washington DC as seen in Ubisoft's record-breaking videogame series!</b><br /><br />On Black Friday, a deadly biological attack was thrust upon the populace of New York. Within weeks, millions lay dead, and the city was placed under quarantine. The only force with any hope of restoring order are the embedded agents of the SHD--more commonly known as the Division. <br /><br />Despite the quarantine, the infection continues to spread across the country. Amidst a ruined government, a shattered infrastructure, and an eroding civilization, the Division is now called to action in Washington DC--but if the agents fail, the capital will fall, and the nation with it.<br /><br /><i>The World of Tom Clancy's The Division </i>is the meticulously crafted result of a partnership between Dark Horse books and Ubisoft Entertainment, offering readers a unique insight into the chaotic and dangerous world of the hit games. Don't miss this opportunity to learn all there is to know about the tactical methods, the high-tech tools, and the all-important mission of the Division!
The Ultimate Unofficial Encyclopedia for Minecrafters: An A - Z B...
by Megan Miller

Price : $20 or less

Language

English

Pages

177

Publication Date

June 16, 2015

Product Description
Customer Reviews
<B>By the <I>New York Times</I> bestselling author of <I>Hacks for Minecrafters</I>!</B><BR><BR>How many books can pull you away from the same old YouTube videos and get you excited about <I>reading</I>? <B>You’ll be surprised at how quickly you can learn hundreds of new tricks and tips!</B> Want to know where you’ll find the most diamonds or how to protect your villagers at night? This A–Z reference is a quick guide to all the tips you want to know, including:<BR><BR><li>How to spawn and kill the Wither boss<BR><li>How to rescue a baby zombie villager<BR><li>How to make a portal without a diamond pickaxe<BR><li>How to make a secret passageway using paintings<BR><BR>This is the greatest, unparalleled guide especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga and games like Terraria and Pokemon GO, ideal for both the young newcomer and the seasoned player. From abandoned mineshafts to mini-games, mods, and zombie sieges, <B><I>The Ultimate Unofficial Encyclopedia for Minecrafters</I></B> reveals expert tricks of the trade for gamers. This exciting book will cover everything players need to know about mining, farming, building, villagers, the Nether, and more!<BR><BR>A big book of players’ hacks for Minecrafters organized in an easy-to-reference encyclopedia format, this book will show readers the ins and outs of the game, how to survive and thrive, and various mods that can improve play. The book is illustrated with screenshots throughout, making it easy for new and experienced Minecrafters to build, fight, protect, and survive in their creative worlds.
Doing Math with Python: Use Programming to Explore Algebra, Stati...
by Amit Saha

Price : $20 or less

Language

English

Pages

265

Publication Date

August 01, 2015

Product Description
Customer Reviews
<i>Doing Math with Python</i> shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things.<br /><br />Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to:<br />–Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots<br />–Explore set theory and probability with programs for coin flips, dicing, and other games of chance<br />–Solve algebra problems using Python’s symbolic math functions<br />–Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set<br />–Write programs to find derivatives and integrate functions<br /><br />Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 "darts" at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more.<br /><br />Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math.<br /><br /><b>Uses Python 3</b>
Fortnite For Dummies
by Bill Loguidice

Price : $20 or less

Language

English

Pages

288

Publication Date

June 10, 2019

Product Description
Customer Reviews
<p><b>Play—and survive—in the game of Fortnite!</b></p> <p>Zombies. Battle. Survival. Fortnite has it all—and if you want to keep your gameplay going until the bitter end to outlast your competition, this book is the ace in your back pocket!</p> <ul> <li>Choose a gaming platform</li> <li>Download and optimize the game</li> <li>Play in each of the gameplay modes</li> <li>Scavenge, loot, and collect resources</li> <li>Avoid death and outlast your opponents </li> </ul> <p>Who will be the last person standing? When you want to outlast the competition and make Fortnite yours, this book makes it easier than ever to come out on top.</p>
The Way Things Work Now
by David Macaulay

Price : $20 or less

Language

English

Pages

400

Publication Date

October 04, 2016

Product Description
Customer Reviews
<b>*DESIGNED FOR KINDLE FIRE TABLETS*</b><br /><br /><b>*NOT FOR KINDLE E-READERS OR KINDLE APPS*</b><br /><br />Explainer-in-Chief David Macaulay updates the worldwide bestseller <i>The New Way Things Work</i> to capture the latest developments in the technology that most impacts our lives. Famously packed with information on the inner workings of everything from windmills to Wi-Fi, this extraordinary and humorous book both guides readers through the fundamental principles of machines, and shows how the developments of the past are building the world of tomorrow. This sweepingly revised edition embraces all of the latest developments, from touchscreens to 3D printer. Each scientific principle is brilliantly explained--with the help of a charming, if rather slow-witted, woolly mammoth. <br /><br />An illustrated survey of significant inventions closes the book, along with a glossary of technical terms, and an index. What possible link could there be between zippers and plows, dentist drills and windmills? Parking meters and meat grinders, jumbo jets and jackhammers, remote control and rockets, electric guitars and egg beaters? Macaulay explains them all.<br /><br /><b>This Print Replica Kindle ebook maintains the rich formatting and layout of the print edition while enabling readers to zoom and pan on the highly detailed images. This advanced format is designed for Kindle Fire tablets and cannot be read on Kindle e-readers (including the Kindle, Kindle Paperwhite, Kindle Touch, and Kindle Voyage) or with most Kindle apps (including Kindle for iPhone, iPad, and iPod Touch). See the "Available on these devices" link below for a full list of supported devices and apps.</b>
Teach Your Kids to Code: A Parent-Friendly Guide to Python Progra...
by Bryson Payne

Price : $20 or less

Language

English

Pages

336

Publication Date

April 01, 2015

Product Description
Customer Reviews
<div><p><i>Teach Your Kids to Code</i> is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM.</p><p>Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications.</p><p>Whether you've been coding for years or have never programmed anything at all, <i>Teach Your Kids to Code</i> will help you show your young programmer how to:</p><ul><li>Explore geometry by drawing colorful shapes with Turtle graphics</li><li>Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls</li><li>Create fun, playable games like War, Yahtzee, and Pong</li><li>Add interactivity, animation, and sound to their apps</li></ul><p><i>Teach Your Kids to Code</i> is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!</p></div>
The Teen Kitchen: Recipes We Love to Cook
by , Lyla Allen

Price : $20 or less

Language

English

Pages

186

Publication Date

May 14, 2019

Product Description
Customer Reviews
<b>A colorful and engaging cookbook, written by teenage media stars The Kitchen Twins, with more than 75 accessible, fun, healthy, and delicious recipes for everyday cooking.</b><br /><br />Lyla and Emily Allen are only in high school, but they know their way around the kitchen. They've been cooking for years (at home and on <i>The Rachael Ray Show</i>), so they quickly put beginners and budding chefs at ease with friendly advice, full-color photography, and step-by-step directions. They also introduce you to the basic tools a young chef needs, explaining how to stay safe in the kitchen and outlining techniques ranging from knife skills to ingredient swaps to how to photograph your food for social media or host a cooking party for friends. In short, there's something for everyone. With more than 75 recipes to choose from--from comfort foods such as Parmesan-Crusted Grilled Cheese, to healthy options such as Green Power Smoothies, to family favorites such as Margherita Flatbread Pizza and Deep Dark Chocolate Pudding--you will have the chance to try dozens of new foods and master a wide range of cooking skills. As a bonus, virtually all of the recipes include vegetarian options and many have gluten-free or dairy-free options as well--so no matter your tastes, you will be delighted at the range of recipes that you can enjoy!
Art Of Atari
by Tim Lapetino

Price : $20 or less

Language

English

Pages

329

Publication Date

October 25, 2016

Product Description
Customer Reviews
ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more! ART OF ATARI includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life. Whether you're a fan, collector, enthusiast, or new to the world of video games, this book offers the most complete collection of ATARI artwork ever produced! Includes a special Foreword by New York Times bestseller Ernest Cline, author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg: "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline. "Having worked in the entertainment field as a consultant in Pop Culture, I have seen with my own eyes the destruction of original assets in favor of digital conversions to save corporations time and money on long-term storage. Therefore, I naturally assumed the original Atari artwork fell prey to similar disposal or theft or had simply been forgotten about all together. Thanks to ART OF ATARI, not any more!" -- from the Afterword by Robert V. Conte.

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