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Adobe Photoshop CC Classroom in a Book (2019 Release)
by , Conrad Chavez

Language

English

Pages

416

Publication Date

November 19, 2018

Product Description
Customer Reviews
<p>Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose <i>Adobe Photoshop CC Classroom in a Book (2019 release)</i> from Adobe Press. The 15 project-based lessons show key step-by-step techniques for working in Photoshop, including how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web.</p> <p> </p> <p>In addition to learning the essential elements of the Photoshop interface, this revised edition for the 2019 release covers features like the new Frame tool, designing reflected and radial art with Paint Symmetry, correcting mistakes with updated Undo, Navigating the redesigned Home screen, removing objects with upgraded Content-Aware Fill, saving time with simplified editing and transformations, and much more!</p> <p> </p> <p>The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes. </p> <p> </p>
Learning C# Programming with Unity 3D, second edition
by Alex Okita

Language

English

Pages

690

Publication Date

September 09, 2019

Product Description
Customer Reviews
<p></p><br /><p><strong>Learning C# Programming with Unity 3D, Second Edition</strong> is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!</p><br /><p></p><b><br /><p>Key Features</p><br /></b><ul><b></b><br /><p><br /></p><li>Provides a starting point for the first-time programmer</li><br /><p></p><br /><p><br /></p><li>C# Code examples are simple short and clear</li><br /><p></p><br /><p><br /></p><li>Learn the very basics on up to interesting tricks which C# offers</li><br /><p></p></ul>
Adobe Illustrator CC Classroom in a Book (2019 Release)
by Brian Wood

Language

English

Pages

480

Publication Date

December 10, 2018

Product Description
Customer Reviews
<p>Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2019 release) choose <i>Adobe Illustrator CC Classroom in a Book (2019 release)</i> from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons show users the key techniques for realizing your creative potential with Adobe Illustrator CC. Following hands-on step-by-step projects, users create logos, illustrations, posters, and more. Explore the new streamlined Tools panel and all of the features essential for being creative in Illustrator, including working with the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to free-form painting, you’ll build a strong foundation in Illustrator as you progress through the lessons.</p> <p> </p> <p>The online companion files include all the necessary assets for readers to complete the projects featured in each. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes. </p>
Multimedia Computing
by , Ramesh Jain

Language

English

Pages

344

Publication Date

July 31, 2014

Product Description
Customer Reviews
The word 'multimedia' is often associated with specific applications from entertainment to web design to video to music. This innovative textbook presents emerging techniques in multimedia computing from an experiential perspective in which each medium - audio, images, text, and so on - is a strong component of the complete, integrated exchange of information or experience. Humans are the best functioning example of multimedia communication and computing – that is, we understand information and experiences through the unified perspective offered by our five senses. The goal of this book is to present current techniques in computing and communication that will lead to the development of a unified and holistic approach to computing using heterogeneous data sources. The authors introduce the fundamentals of multimedia computing, describing the properties of perceptually encoded information, presenting common algorithms and concepts for handling it, and outlining the typical requirements for emerging applications that use multifarious information sources. Designed for advanced undergraduate and beginning graduate courses, the book will also serve as an introduction for engineers and researchers interested in understanding the elements of multimedia and their role in building specific applications.
Interaction Flow Modeling Language: Model-Driven UI Engineering o...
by , Piero Fraternali

Language

English

Pages

411

Publication Date

November 17, 2014

Product Description
Customer Reviews
<p><i>Interaction Flow Modeling Language</i> describes how to apply model-driven techniques to the problem of designing the front end of software applications, i.e., the user interaction. The book introduces the reader to the novel OMG standard Interaction Flow Modeling Language (IFML). Authors Marco Brambilla and Piero Fraternali are authors of the IFML standard and wrote this book to explain the main concepts of the language. They effectively illustrate how IFML can be applied in practice to the specification and implementation of complex web and mobile applications, featuring rich interactive interfaces, both browser based and native, client side components and widgets, and connections to data sources, business logic components and services.</p> <p><i>Interaction Flow Modeling Language</i> provides you with unique insight into the benefits of engineering web and mobile applications with an agile model driven approach. Concepts are explained through intuitive examples, drawn from real-world applications. The authors accompany you in the voyage from visual specifications of requirements to design and code production. The book distills more than twenty years of practice and provides a mix of methodological principles and concrete and immediately applicable techniques.</p><ul><li>Learn OMG’s new IFML standard from the authors of the standard with this approachable reference</li><li>Introduces IFML concepts step-by-step, with many practical examples and an end-to-end case example</li><li>Shows how to integrate IFML with other OMG standards including UML, BPMN, CWM, SoaML and SysML</li><li>Discusses how to map models into code for a variety of web and mobile platforms and includes many useful interface modeling patterns and best practices</li></ul>
Illustrator CC: Visual QuickStart Guide
by , Peter Lourekas

Language

English

Pages

480

Publication Date

August 24, 2013

Product Description
Customer Reviews
<p>For almost two decades, the best-selling Visual QuickStart Guides by Elaine Weinmann and Peter Lourekas have been the textbooks of choice in classrooms and the go-to tutorial and reference for art and design professionals. This edition includes their trademark features: clear, concise, step-by-step instructions; hundreds of full-color illustrations; screen captures of program features; and supplemental tips and sidebars in every chapter. </p> <p> </p> <p>This fully updated edition for Illustrator CC covers the new enhancements and features, including significant upgrades to the interface, new unembed an image, multiple file placement, images in Brushes, and touch type and Free Transform tool.   </p> <p> </p> <p>The new and updated Illustrator CC features are clearly marked with bright red stars in both the table of contents and main text.</p> <p> </p> <p>Readers can follow the steps in a tutorial fashion, or use the book as a reference guide to individual program features. Many of the key illustrations used in the book are available via Web download for practice by readers. <br /> </p> <p> <br /> </p> <br /> <p> </p>
The Adobe Photoshop Book for Digital Photographers (Covers Photos...
by Scott Kelby

Language

English

Pages

506

Publication Date

June 13, 2013

Product Description
Customer Reviews
Scott Kelby, Editor and Publisher of Photoshop User magazine–and the best-selling photography book author in the world today–once again takes this book to a whole new level as he uncovers more of the latest, most important, and most useful Adobe Photoshop techniques for digital photographers. <br /> <br />This update to his award-winning, record-breaking book does something for digital photographers that’s never been done before–it cuts through the bull and shows you exactly “how to do it.” It’s not a bunch of theory; it doesn’t challenge you to come up with your own settings or figure it out on your own. Instead, Scott shows you step by step the exact techniques used by today’s cutting-edge digital photographers, and best of all, he shows you flat-out exactly which settings to use, when to use them, and why. That’s why the previous editions of this book are widely used as the official study guide in photography courses at colleges and universities around the world.<br /> <br />LEARN HOW THE PROS DO IT<br />Each year, Scott trains thousands of professional photographers on how to use Photoshop, and almost without exception they have the same questions, the same problems, and the same challenges–and that’s exactly what he covers in this book. You’ll learn:<br /> <ul> <li>The sharpening techniques the pros really use.</li> <li>The pros’ tricks for fixing the most common digital photo problems fast!</li> <li>The step-by-step setup for getting what comes out of your printer to match exactly what you see onscreen.</li> <li>How to process HDR (High Dynamic Range) images using Merge to HDR Pro.</li> <li>How to master Photoshop’s Content-Aware features.</li> <li>How to use Photoshop’s video editing features to make movies from your DSLR videos.</li> <li>How to process RAW images like a pro (plus how to take advantage of all the new Camera Raw features in CS6 and Creative Cloud!).</li> <li>The latest Photoshop special effects for photographers (there’s a whole chapter just on these!).</li> <li>A host of shortcuts, workarounds, and slick “insider” tricks to send your productivity through the roof!</li> </ul> <br />Plus, Scott includes a special bonus chapter with his own workflow, from start to finish, and each chapter ends with a Photoshop Killer Tips section, packed with time-saving, job-saving tips that make all the difference. If you’re a digital photographer, and if you’re ready to learn all the “tricks of the trade”–the same ones that today’s leading pros use to correct, edit, sharpen, retouch, and present their work–then you’re holding the book that will do just that. <br /> <br />
The Brand Gap: Revised Edition (AIGA Design Press)
by Marty Neumeier

Language

English

Pages

208

Publication Date

August 04, 2005

Product Description
Customer Reviews
THE BRAND GAP is the first book to present a unified theory of brand-building.  Whereas most books on branding are weighted toward either a strategic or creative approach, this book shows how both ways of thinking can unite to produce a “charismatic brand”—a brand that customers feel is essential to their lives. In an entertaining two-hour read you’ll learn:<br /> <br />• the new definition of brand<br />• the five essential disciplines of brand-building<br />• how branding is changing the dynamics of competition<br />• the three most powerful questions to ask about any brand<br />• why collaboration is the key to brand-building<br />• how design determines a customer’s experience<br />• how to test brand concepts quickly and cheaply<br />• the importance of managing brands from the inside<br />• 220-word brand glossary<br /> <br />From the back cover:<br />Not since McLuhan’s THE MEDIUM IS THE MESSAGE has a book compressed so many ideas into so few pages. Using the visual language of the boardroom, Neumeier presents the first unified theory of branding—a set of five disciplines to help companies bridge the gap between brand strategy and customer experience. Those with a grasp of branding will be inspired by the new perspectives they find here, and those who would like to understand it better will suddenly “get it.” This deceptively simple book offers everyone in the company access to “the most powerful business tool since the spreadsheet.”<br />
Adobe InDesign CC Classroom in a Book (2018 release)
by , Tina DeJarld

Language

English

Pages

432

Publication Date

December 15, 2017

Product Description
Customer Reviews
<p>Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe InDesign choose <i>Adobe InDesign CC Classroom in a Book (2018 release)</i> from Adobe Press. The 15 project-based step-by-step lessons show users the key techniques for working in InDesign. Designers will build a strong foundation of typographic, page layout, and document-construction skills that will enable them to produce a broad range of print and digital publications—from a simple postcard to an interactive Adobe PDF with form fields. The real-world tasks in this comprehensive book are presented in an easy-to-follow, step-by-step format and are designed to train beginning Adobe InDesign users in the program—from fundamental features to powerful layout and output skills. This book will also help experienced InDesign users elevate their skills, understand best practices, and learn about new features.</p> <p> </p> <p>The online companion files include all the necessary assets for readers to complete the projects featured in each lesson as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes. </p> <p> </p>
The Art of Game Design: A Book of Lenses, Second Edition
by Jesse Schell

Language

English

Pages

555

Publication Date

November 06, 2014

Product Description
Customer Reviews
<P>Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, <B>The Art of Game Design </B>presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This <B>Second Edition</B> of a Game Developer Front Line Award winner:</P><br /><UL><br /><LI>Describes the deepest and most fundamental principles of game design</LI><br /><LI>Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games</LI><br /><LI>Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games</LI></UL><br /><P><B>The Art of Game Design, Second Edition </B>gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.</P>

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