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Don't Make Me Think, Revisited: A Common Sense Approach to Web Us...
by Steve Krug

Language

English

Pages

210

Publication Date

December 23, 2013

Product Description
Customer Reviews
Since<i> Don’t Make Me Think </i>was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject.<br /> <br />Now Steve returns with fresh perspective to reexamine the principles that made<i> Don’t Make Me Think</i> a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all–fun to read.<br /> <br />If you’ve read it before, you’ll rediscover what made <i>Don’t Make Me Think</i> so essential to Web designers and developers around the world. If you’ve never read it, you’ll see why so many people have said it should be required reading for anyone working on Web sites.<br /> <br /> <br />“After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.”<br />–Jeffrey Zeldman, author of Designing with Web Standards <p style="margin: 0px;"> </p>
Escaping the Build Trap: How Effective Product Management Creates...
by Melissa Perri

Language

English

Pages

200

Publication Date

November 01, 2018

Product Description
Customer Reviews
<div><p>To stay competitive in today’s market, organizations need to adopt a culture of customer-centric practices that focus on outcomes rather than outputs. Companies that live and die by outputs often fall into the "build trap," cranking out features to meet their schedule rather than the customer’s needs.</p><p>In this book, Melissa Perri explains how laying the foundation for great product management can help companies solve real customer problems while achieving business goals. By understanding how to communicate and collaborate within a company structure, you can create a product culture that benefits both the business and the customer. You’ll learn product management principles that can be applied to any organization, big or small.</p><p>In five parts, this book explores:</p><ul><li>Why organizations ship features rather than cultivate the value those features represent</li><li>How to set up a product organization that scales</li><li>How product strategy connects a company’s vision and economic outcomes back to the product activities</li><li>How to identify and pursue the right opportunities for producing value through an iterative product framework</li><li>How to build a culture focused on successful outcomes over outputs</li></ul></div>
Adobe Photoshop CC Classroom in a Book (2018 release)
by , Conrad Chavez

Language

English

Pages

400

Publication Date

December 22, 2017

Product Description
Customer Reviews
<p style="margin:0px;">Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose <i>Adobe Photoshop CC Classroom in a Book (2018 release)</i> from Adobe Press. The 15 project-based lessons show key step-by-step techniques for working in Photoshop, including how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web.</p> <p style="margin:0px;"> </p> <p style="margin:0px;">In addition to learning the essential elements of the Photoshop interface, this revised edition for the 2018 release covers features like search capabilities, Content-Aware Crop, Select and Mask, Face-Aware Liquify, designing with multiple artboards, creating and organizing enhanced brush presets, and much more!</p> <p style="margin:0px;"> </p> <p style="margin:0px;">The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes. </p>
Fusion 360 for Makers: Design Your Own Digital Models for 3D Prin...
by Lydia Sloan Cline

Language

English

Pages

304

Publication Date

May 11, 2018

Product Description
Customer Reviews
<div><p>Learn how to use Autodesk Fusion 360 to digitally model your own original projects for a 3D printer or a CNC device. Fusion 360 software lets you design, analyze, and print your ideas. Free to students and small businesses alike, it offers solid, surface, organic, direct, and parametric modeling capabilities.<br /><br /><i>Fusion 360 for Makers</i> is written for beginners to 3D modeling software by an experienced teacher. It will get you up and running quickly with the goal of creating models for 3D printing and CNC fabrication.<br /><br />Inside <i>Fusion 360 for Makers</i>, you'll find:<br /><br /></p><li>Eight easy-to-understand tutorials that provide a solid foundation in Fusion 360 fundamentals</li><li>DIY projects that are explained with step-by-step instructions and color photos</li><li>Projects that have been real-world tested, covering the most common problems and solutions</li><li>Stand-alone projects, allowing you to skip to ones of interest without having to work through all the preceding projects first<br /><br />Design from scratch or edit downloaded designs. Fusion 360 is an appropriate tool for beginners and experienced makers.</li></div>
Product Roadmaps Relaunched: How to Set Direction while Embracing...
by , Michael Connors

Language

English

Pages

267

Publication Date

October 25, 2017

Product Description
Customer Reviews
<div><p>A good product roadmap is one of the most important and influential documents an organization can develop, publish, and continuously update. In fact, this one document can steer an entire organization when it comes to delivering on company strategy.</p><p>This practical guide teaches you how to create an effective product roadmap, and demonstrates how to use the roadmap to align stakeholders and prioritize ideas and requests. With it, you’ll learn to communicate how your products will make your customers and organization successful.</p><p>Whether you're a product manager, product owner, business analyst, program manager, project manager, scrum master, lead developer, designer, development manager, entrepreneur, or business owner, this book will show you how to:</p><ul><li>Articulate an inspiring vision and goals for your product</li><li>Prioritize ruthlessly and scientifically</li><li>Protect against pursuing seemingly good ideas without evaluation and prioritization</li><li>Ensure alignment with stakeholders</li><li>Inspire loyalty and over­-delivery from your team</li><li>Get your sales team working <i>with</i> you instead of against you</li><li>Bring a user­ and buyer-­centric approach to planning and decision-making</li><li>Anticipate opportunities and stay ahead of the game</li><li>Publish a comprehensive roadmap without over­committing</li></ul></div>
Mapping Experiences: A Complete Guide to Creating Value through J...
by James Kalbach

Language

English

Pages

384

Publication Date

April 25, 2016

Product Description
Customer Reviews
<div><p>Customers who have inconsistent, broken experiences with products and services are understandably frustrated. But it’s worse when people inside these companies can’t pinpoint the problem because they’re too focused on business processes. This practical book shows your company how to use alignment diagrams to turn valuable customer observations into actionable insight. With this unique tool, you can visually map your existing customer experience and envision future solutions.</p><p>Product and brand managers, marketing specialists, and business owners will learn how experience diagramming can help determine where business goals and customer perspectives intersect. Once you’re armed with this data, you can provide users with real value.</p><p><i>Mapping Experiences</i> is divided into three parts:</p><ul><li>Understand the underlying principles of diagramming, and discover how these diagrams can inform strategy</li><li>Learn how to create diagrams with the four iterative modes in the mapping process: setting up a mapping initiative, investigating the evidence, visualizing the process, and using diagrams in workshops and experiments</li><li>See key diagrams in action, including service blueprints, customer journey maps, experience maps, mental models, and spatial maps and ecosystem models</li></ul></div>
The Adobe Photoshop Lightroom Classic CC Book for Digital Photogr...
by Scott Kelby

Language

English

Pages

504

Publication Date

May 08, 2018

Product Description
Customer Reviews
<p style="margin:0px;">Since Lightroom first launched 11 years ago, Scott Kelby’s <i>The Adobe Photoshop Lightroom Book for Digital Photographers</i> has been the world’s #1 top-selling Lightroom book (it has been translated into dozens of different languages), and in this latest version for Lightroom Classic CC, Scott did his biggest update ever, sharing all his latest techniques, insights, and invaluable tips using his award-winning, step-by-step, plain-English style that makes learning Lightroom easy and fun.</p> <p style="margin:0px;"> </p> <p style="margin:0px;">Scott doesn’t just show you which sliders do what (every Lightroom book does that, right?). Instead, he shares his own personal settings, his time-tested techniques, and his proven step-by-step method of learning Lightroom, so you can begin using it like a pro from the start.</p> <p style="margin:0px;"> </p> <p style="margin:0px;">Each year, he trains thousands of Lightroom users at his live seminars and through his blog at LightroomKillerTips.com, and he has learned first-hand what really works and what doesn’t. He tells you flat-out which techniques work best, which ones to avoid, and why. You’ll learn:</p> <p style="margin:0px;"> </p> <ul> <li>His now famous SLIM (Simplified Lightroom Image Management) system that will teach you, step by step, how to organize your images, back them up, and be able to find them quickly and easily. Scott’s SLIM system is used by photographers all over the world and is taught at colleges and universities, because it’s so simple, straightforward, and it works.</li> <li>How to make your images look like the pros and how to take advantage of the new RAW camera, creative, and B&W profiles—you’ll finally “get” the whole image-editing thing, and you’ll know exactly what to do, in what order, and why. </li> <li>How to use Lightroom along with Photoshop, and how to make the two work together absolutely seamlessly. You’ll be surprised at what you’ll be able to do, even if you’ve never used Photoshop before.</li> <li>There’s a full chapter on how to use Lightroom on your mobile device to expand Lightroom’s power.</li> <li>The last chapter really sets this book apart because this is where Scott answers his #1 most-asked Lightroom question, which is “Exactly what order am I supposed to do things in?” You’ll see his entire start-to-finish Lightroom workflow and learn how to incorporate it into your own workflow.</li> <li>You can also download most of the same images used in the book to follow right along with.</li> <li>And, you’ll get a killer collection of custom Lightroom Develop and Print presets to give you some of the most sought-after looks and effects, all with just one click.</li> </ul> <p style="margin:0px;"> </p> <p style="margin:0px;"> </p> <p style="margin:0px;"> </p> <p style="margin:0px;">This is the first and only book to bring the whole process together in such a clear, concise, and visual way. There is no faster, more straight-to-the-point, or more fun way to learn Lightroom than with this ground- and record-breaking book.</p>
Graphics Gems III (IBM Version): Ibm Version (Graphics Gems - IBM...
by David Kirk

Language

English

Pages

631

Publication Date

December 02, 2012

Product Description
Customer Reviews
<p>This sequel to <i>Graphics Gems</i> (Academic Press, 1990), and <i>Graphics Gems II</i> (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. <i>Graphics Gems III</i> contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.</p> <p>Author David Kirk lends his expertise to the <i>Graphics Gems</i> series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.</p><ul><li>Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III</li><li>Features all new graphics gems</li><li>Explains techniques for making computer graphics implementations more efficient</li><li>Emphasizes physically based modeling, rendering, radiosity, and ray tracing</li><li>Presents techniques for making computer graphics implementations more efficient</li></ul>
Uberland: How Algorithms Are Rewriting the Rules of Work
by Alex Rosenblat

Language

English

Pages

296

Publication Date

October 23, 2018

Product Description
Customer Reviews
Silicon Valley technology is transforming the way we work, and Uber is leading the charge. An American startup that promised to deliver entrepreneurship for the masses through its technology, Uber instead built a new template for employment using algorithms and Internet platforms. Upending our understanding of work in the digital age, <I>Uberland</I> paints a future where any of us might be managed by a faceless boss.<BR />  <BR /> The neutral language of technology masks the powerful influence algorithms have across the New Economy. <I>Uberland</I> chronicles the stories of drivers in more than twenty-five cities in the United States and Canada over four years, shedding light on their working conditions and providing a window into how they feel behind the wheel. The book also explores Uber’s outsized influence around the world: the billion-dollar company is now influencing everything from debates about sexual harassment and transportation regulations to racial equality campaigns and labor rights initiatives.<BR />  <BR /> Based on award-winning technology ethnographer Alex Rosenblat’s firsthand experience of riding over 5,000 miles with Uber drivers, daily visits to online forums, and face-to-face discussions with senior Uber employees, <I>Uberland</I> goes beyond the headlines to reveal the complicated politics of popular technologies that are manipulating both workers and consumers.<BR />
Getting a Job in Computer Graphics: Real Advice from Reel People
by Sean Wagstaff

Language

English

Pages

304

Publication Date

August 06, 2007

Product Description
Customer Reviews
<b>Get the Inside Track to Landing an Enviable Job in Computer Graphics</b> <p>Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.</p> <p><i>Getting a Job in CG: Real Advice from Reel People</i> is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:</p> <ul> <li>Discover the myriad job possibilities from the obvious to the obscure</li> <li>Identify precisely what tools, skills, and knowledge employers seek</li> <li>Determine your best training options: college, art school, or do-it-yourself</li> <li>Recognize what staffing agencies and in-house recruiters are looking for</li> <li>Build an extraordinary resume that gets noticed</li> <li>Find out where to go to meet the right people and tap into networking opportunities</li> <li>Acquire the know-how to ace the job interview</li> <li>Produce an exceptional and applicable demo reel that will help you land the job</li> <li>Emulate the career paths of successful artists</li> </ul> <p>This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources.</p> <p><b>Note:</b> CD-ROM/DVD and other supplementary materials are not included as part of eBook file.</p>

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